Click here to read the article.
Number 1 on the list is Visual Learning. Falling under this category is an application called Augmented Reality.
Augmented Reality is a new type of technology that is finding its way into classrooms.
The simplest example of augmented reality is when you see the yellow lines on a football field that really aren't there, but appear on top of the field.
Augmented Reality digitally layers information on top of images, videos, or even buildings and products.
Common Craft has a useful video for understanding augmented reality.
I have already used augmented reality when I used QR codes with our students. QR codes add additional information to a document. Click here to read my post about QR codes.
This coming school year, I would like to incorporate more augmented reality into my lessons. Here are two apps for the iPad that I will be giving a try:
#1 - Layar
Check out this slideshow on Layar
Top 4 ways to really win with augmented reality in your school, community or library
I have a little more research and practice to do with these apps before I use them successfully in a lesson. I look forward to introducing these two new augmented reality apps to our students next year.